Post by Genghoul on Aug 17, 2008 15:07:06 GMT -5
Abilities that Effect Damage
Empty Head- Not effected by Psychic Type moves
Glow Body- Not effected by Dark Type or Ghost Type moves
Grounding- Not effected by Electric Type moves
Heavy Body- Not effected by Wind Type or Flying Type moves
Phase- Not effected by Normal Type or Fighting Type Moves
Sacred Light- All weaknesses and resistances are canceled
Second Sight- Attacks always hit but are weakened by half
Slime Body- Reduce physical damage by half
Tough Love- Does extra damage when infactuated
Abilities that Effect Stats
Angry Sight- Red opponents raise attack and speed
Calm Sight- Pink opponent cures status problems
Camoflauge- If type matches field than evasiveness is raised
Clairvoyance- Raises accuracy one level each turn during battle
Cooling Body- Raises defense every turn but lowers speed
Desert Armor- Raises Defence in a sandstorm
First Strike- Always Hit First
Flat Body- raise evasiveness during battle
Hysteria- User's stat changing moves have reversed effect ex. growl raises opponents attack
Paced- Prevents speed loss.
Photosynthesis- Raises all stats when in sun, lowers all stats during Eclipse, rain, hail, or sandstorm.
Premonition- Raises evasiveness each turn while asleep.
Abilities that Inflict Status Conditions
Burn Field- Burns opponent when they try to escape
Cursed- 10% chance of cursing opponent on contact
Snow Field- Freezes opponent when they try to escape
Spiralize- 20% chance of confusing opponent on contact
Static Field- Paralizes Opponent when they try to escape
Sub Zero- 10% chance of freezing opponent on contact
Abilities that are Affected by Damage
Echo Body- 25% of Sound based damage directed at user is reflected at opponent
Fuse Tail- 20% chance of exploding on contact (Matchtali only)
Healer- recovers 10% of damage done to opponent
Rubber body- 25% of physical damage done to user is rebounded onto opponent
Abilities That effect Double Battles
Aroma- Must be targeted in a double battle
Loyalty- Allies cannot be hurt in double battles
Tag Team- Allies stats raise with self
Abilities that Change the Weather
Moonshine- Starts Eclipse when it enters battle
Abilities that Hurt the User
Hothead- Can only do damaging moves
LoveStruck- Can't hurt a pokemon of the opposite gender
Stubborn- Cannot retreat from battle
Other Abilities
Berry Body- All Berries have twice the normal effect
Metabolism- All healing effects are 1.5 power
Pure soul- Not effected by Curse
Randomize- Metronome never runs out of PP
Stock Up- Raises Stockpile by 1 every turn
New ideas will most likely not be accepted.
Empty Head- Not effected by Psychic Type moves
Glow Body- Not effected by Dark Type or Ghost Type moves
Grounding- Not effected by Electric Type moves
Heavy Body- Not effected by Wind Type or Flying Type moves
Phase- Not effected by Normal Type or Fighting Type Moves
Sacred Light- All weaknesses and resistances are canceled
Second Sight- Attacks always hit but are weakened by half
Slime Body- Reduce physical damage by half
Tough Love- Does extra damage when infactuated
Abilities that Effect Stats
Angry Sight- Red opponents raise attack and speed
Calm Sight- Pink opponent cures status problems
Camoflauge- If type matches field than evasiveness is raised
Clairvoyance- Raises accuracy one level each turn during battle
Cooling Body- Raises defense every turn but lowers speed
Desert Armor- Raises Defence in a sandstorm
First Strike- Always Hit First
Flat Body- raise evasiveness during battle
Hysteria- User's stat changing moves have reversed effect ex. growl raises opponents attack
Paced- Prevents speed loss.
Photosynthesis- Raises all stats when in sun, lowers all stats during Eclipse, rain, hail, or sandstorm.
Premonition- Raises evasiveness each turn while asleep.
Abilities that Inflict Status Conditions
Burn Field- Burns opponent when they try to escape
Cursed- 10% chance of cursing opponent on contact
Snow Field- Freezes opponent when they try to escape
Spiralize- 20% chance of confusing opponent on contact
Static Field- Paralizes Opponent when they try to escape
Sub Zero- 10% chance of freezing opponent on contact
Abilities that are Affected by Damage
Echo Body- 25% of Sound based damage directed at user is reflected at opponent
Fuse Tail- 20% chance of exploding on contact (Matchtali only)
Healer- recovers 10% of damage done to opponent
Rubber body- 25% of physical damage done to user is rebounded onto opponent
Abilities That effect Double Battles
Aroma- Must be targeted in a double battle
Loyalty- Allies cannot be hurt in double battles
Tag Team- Allies stats raise with self
Abilities that Change the Weather
Moonshine- Starts Eclipse when it enters battle
Abilities that Hurt the User
Hothead- Can only do damaging moves
LoveStruck- Can't hurt a pokemon of the opposite gender
Stubborn- Cannot retreat from battle
Other Abilities
Berry Body- All Berries have twice the normal effect
Metabolism- All healing effects are 1.5 power
Pure soul- Not effected by Curse
Randomize- Metronome never runs out of PP
Stock Up- Raises Stockpile by 1 every turn
New ideas will most likely not be accepted.